Bandersnatch: the long-reaching prototype
Capcom’s archive describes a human-derived prototype designed for practical deployment. Its distinguishing feature is a rapidly extending right arm; its weakened lower body limits mobility. The arm also helps it pursue targets across different levels.
That asymmetrical silhouette is the useful identification cue in the original design. Whether a remake preserves its proportions, traversal or attack behavior requires new evidence.
Zombies: an original-series reference
Capcom describes zombies as humans affected by t-Virus infection, with progressive decay and a constant demand for energy. The familiar human outline makes them distinct from the engineered, asymmetrical Bandersnatch.
This archive establishes older creature background, not remake health values or a guarantee that a familiar combat tactic will work unchanged.
Sources: Capcom creature archive: Zombie
How this guide handles an unidentified creature
A source image can establish that a creature was shown without establishing its name. A useful identification record should link the official image or video, describe what can actually be seen, and keep a guessed identity separate.
Similar limbs, clothing or silhouettes can suggest a comparison, but resemblance is not enough to label a remake model as a particular original enemy. This guide does not turn unsourced frame labels into a confirmed roster.
Looking for the story-heavy encounters?
The Bosses guide covers selected late-story creatures with individual spoiler controls. It is an archive reading guide, not a battle order, a complete boss list or a recommendation for preparing ammunition in the remake.